dc.identifier.citation |
PUȚUNTICĂ, Anatolie și PÎNTEA, Amelia. Gamificarea în predarea geografiei la gimnaziu – exemplu de bună practică. În: Știință și educație: noi abordări și perspective: Materialele conferinței științifice internaționale jubiliare, Seria 27, 27-28 martie 2025. Vol. 3: Științe exacte. Chișinău, CEP UPSC. 2025. pp. 26-35. ISBN 978-9975-48-267-7. ISBN 978-9975-48-270-7. |
en_US |
dc.description.abstract |
This article examines the application of gamification in middle school geography education, showcasing its potential to enhance student engagement, motivation, and knowledge retention. By integrating game-design elements (e.g., points, badges, leaderboards) and digital tools (e.g., Google Earth, GeoGuessr), gamification transforms traditional lessons into interactive experiences. The paper presents concrete examples, including board games (e.g., Catan, Risk), role-playing simulations, and a detailed case study ("Virtual Journey Through Europe"). Results highlight improved participation, deeper understanding of geographical concepts, and the development of critical 21st-century skills. Practical recommendations for educators are provided, emphasizing gradual implementation, collaboration, and continuous feedback. |
en_US |