REPOZITORIU UPSC

Gamificarea în predarea geografiei la gimnaziu – exemplu de bună practică

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dc.contributor.author PUȚUNTICĂ, Anatolie
dc.contributor.author PÎNTEA, Amelia
dc.date.accessioned 2025-10-09T09:04:41Z
dc.date.available 2025-10-09T09:04:41Z
dc.date.issued 2025
dc.identifier.citation PUȚUNTICĂ, Anatolie și PÎNTEA, Amelia. Gamificarea în predarea geografiei la gimnaziu – exemplu de bună practică. În: Știință și educație: noi abordări și perspective: Materialele conferinței științifice internaționale jubiliare, Seria 27, 27-28 martie 2025. Vol. 3: Științe exacte. Chișinău, CEP UPSC. 2025. pp. 26-35. ISBN 978-9975-48-267-7. ISBN 978-9975-48-270-7. en_US
dc.identifier.isbn 978-9975-48-267-7
dc.identifier.isbn 978-9975-48-270-7
dc.identifier.uri http://dir.upsc.md:8080/xmlui/123456789/7933
dc.description.abstract This article examines the application of gamification in middle school geography education, showcasing its potential to enhance student engagement, motivation, and knowledge retention. By integrating game-design elements (e.g., points, badges, leaderboards) and digital tools (e.g., Google Earth, GeoGuessr), gamification transforms traditional lessons into interactive experiences. The paper presents concrete examples, including board games (e.g., Catan, Risk), role-playing simulations, and a detailed case study ("Virtual Journey Through Europe"). Results highlight improved participation, deeper understanding of geographical concepts, and the development of critical 21st-century skills. Practical recommendations for educators are provided, emphasizing gradual implementation, collaboration, and continuous feedback. en_US
dc.language.iso ro en_US
dc.publisher Universitatea Pedagogică de Stat “Ion Creangă” en_US
dc.subject Gamification en_US
dc.subject Geography education en_US
dc.subject Interactive learning en_US
dc.subject Serious games en_US
dc.subject Student motivation en_US
dc.subject Educational technology en_US
dc.title Gamificarea în predarea geografiei la gimnaziu – exemplu de bună practică en_US
dc.title.alternative Gamification in middle school geography teaching - a best practice example en_US
dc.type Article en_US


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