RUSSOV, Igor; BORODAI, Andrei; GONCHAROV, Maxim; POPSOI, Gleb; STARENCO, Iurie; CERBU, Olga
(Universitatea de Stat din Tiraspol, 2021)
In this article is shown 3D mesh generation from data for a game using C# in case if you want to have diverse maps. However, creating each individual 3d model and texturing would be inefficient. To address this problem, ...