Abstract:
Video games are widespread among the current generation of children and adolescents, and measures taken by national authorities in 2020 to prevent the spread of coronavirus have increased the frequency of use and the number of hours spent with such games. Although some video games have been used in psychological interventions for several years, they have also become more accessible to psychologists, children and adolescents during this period. Thus, in this article we aim to analyze the literature on the usefulness of video games in psychological assistance and the possible risks caused by them.