Abstract:
This article examines the application of gamification in middle school geography education, showcasing its potential to enhance student engagement, motivation, and knowledge retention. By integrating game-design elements (e.g., points, badges, leaderboards) and digital tools (e.g., Google Earth, GeoGuessr), gamification transforms traditional lessons into interactive experiences. The paper presents concrete examples, including board games (e.g., Catan, Risk), role-playing simulations, and a detailed case study ("Virtual Journey Through Europe"). Results highlight improved participation, deeper understanding of geographical concepts, and the development of critical 21st-century skills. Practical recommendations for educators are provided, emphasizing gradual implementation, collaboration, and continuous feedback.